Showing posts with label Quests: George. Show all posts
Showing posts with label Quests: George. Show all posts

Tuesday, June 12, 2012

Castleville Guide: Skippy's New Place Quest

SKIPPY’S NEW PLACE (1-10)
George's Quest
Available Above Level 27and 
Completed Quest #6 of George's A Pet for George Quest Line.
George, the miner, returns with a new quest line and he brings Skippy and a Royal Garden. In fact this story is about this small rock, “who” will be looking for his own place. At the end, Skippy finds his new place. For this quest, you need to have 2 other royal buildings: Conservatory and Cathedral. If you don't have them, start building them now.


Is George going to be alone again? Give us your opinion.

Check below the quest line that is going to be released very soon:

Wednesday, January 25, 2012

Castleville: George's Quest-A Pet for George



George Quest - A Pet for George (1-6)


Available for level 14 or Above
This quest line was just released and it's the 3rd from George. There are some nice rewards when you complete some of the missions, as 2 Hyper-crafts and 3 Energy Potion. You also get a Skippy, George Pet's.


There is a gallery of photos at the end, if you like to see quests pictures. Still updating.

Friday, January 13, 2012

Castleville: George's Quest-All In The Mine

George's Quest - All In The Mine

Available for level 10 or more and after complete the "Breaking The Ice" quest.
After saving George, this subject is around asking for food: meat and sausages.
Until ... NOW... He had a question and he was excited to deal with the new Viking Mine.

Sunday, January 8, 2012

Castleville: Breaking the Ice (George)

Second quest to rescue George - Save George Quest Line - and unlock him as a new NPC! 
First quest is Duke Quest: Where's George? (click in the quest for more details)
After you explore the new gloom area in the last mission of Where’s George Quest, you will get this Breaking The Ice Quest. The "reward" will be a new crafting support building:
The Viking Mine